technology planning

E-learning, Web 2.0 ... and games as mud maps

Here's a lengthy item, first posted at Designing for Civil  Society, about using a game to help teachers think about the use of Web 2.0 tools for e-learning. I think it is interesting for several reasons:

Designing for social action

I recently ran a game at the  first workshop of a new UK programme on Technology and Social Action which was a development of other early games. I wrote on the programme blog:

Running a planning game workshop

dchamp.jpgFor an good example of how our our technology planning game can be used, take a look at the web pages we developed after a day with Digital Champions on the west coast of Scotland. They were helping other residents take advantage of Scottish Executive funding that provided 2000 homes with free computers.

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