E-learning, Web 2.0 ... and games as mud maps

Here's a lengthy item, first posted at Designing for Civil  Society, about using a game to help teachers think about the use of Web 2.0 tools for e-learning. I think it is interesting for several reasons:

Learning at lunchtime

PrplunchThe brief: provide a group of big-practice architects with some latest thinking on community engagement and social media. Time available 45 minutes. Budget: modest.

Solution: carefully crafted presentation and hand-outs? Not my favourite approach. Game with lots of props? Tight on time, and difficult to get right without a lot of research.
I was a bit stumped ... but the location and time-slot gave me the clue: lunchtime and a flexible corner of the office.
Time was when people in offices had enough time at lunch or coffee break to catch up on the gossip and also share some insights and news of what's going on in different areas. These days it seems to be grab a sandwich, get back to the cubicle, and keep ticking off the 15-minute slots on the timesheet.
So - why not re-invent the learning lunchtime?
Fortunately my clients, PRP architects, in the form of Alexandra Rook and Lesley Gibbs, were happy to try something different. Alexandra, in her previous post with the Civic Trust, had been a strong champion for the salon we ran there successfully ... but you can't bring in the bottles at lunchtime.

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