The cards are much the same as those used in other games, but after groups had invented the scenario (a housing organisation wanting to improve communications) I asked them to think about two dimensions. First, who was the main focus for improved communications (Board, staff, residents, others) and then what benefits were they looking for: improved consuming of information, better communication, and/or collaboration. After that the groups considered what communication methods would be most appropriate.
Overall the game sequence was:
... although we didn't get time for the storytelling.
I think that it should be possible to develop this game for The Membership Project, where as I reported earlier we need some ways to help organiaations explore the implication of social media, and how to use it. Meanwhile you can download everything from the wiki.